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Motion Blur in the URP project does not work correctly, it distorts the character. Post-processing in Unity's built-in pipeline is working correctly. Should I abandon URP because of this, or is it possible to make Motion Blur in URP work correctly? What are the advantages of URP in general? I haven't noticed them yet

with URP: https://youtu.be/T0qoHAt1yZA

without URP: https://youtu.be/5hd7BMJUnW0

alexxx
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