I am currently working on a quite large, graphicaly demanding Unity project. So I decided that I want to implement a Multi-GPU approach in order to get enough performance to run my build. While researching I found out that implementing Multi-GPU isn’t as easy as I first thought. There are currently many conflicting oppinions on if realtime Multi-GPU is even still possible at this time. One thing that has held my hopes up is this blog post by Nvidea . It explains how it is possible to create your own Multi-GPU solution using DX12. If anyone knows anything about this, my exact Questions are:
- Is there any way to implement Multi-GPU in Unity?
- If yes, how would I go about implementing Multi-GPU into my project using DX12 perferably?
- Is there any automatic/template Multi-GPU implementation I could use?
Thanks for any Help!