I am working on a project which have to do image predictions using artifical intelligence,
this is the image, you can see that the nodes are attached with each other, and first encoding the image and then hidden layer and then decoding layer.
My question is, the real implementation of autoencoder is very difficult to understand, is it possible to do coding of autoencoder nodes like we normaly do in data structures for creating linklist node BST node etc?
I want the code looks easy to understand.
like....
#include <iostream>
using namespace std;
struct node
{
double data[100][100];
struct node *next;
};
class autoencoder
{
struct node *head;
struct node *temp; // to traverse through the whole list
public:
LinkedList()
{
head = NULL;
}
void insert()
{
node *NewNode = new node;
cout << "Enter data :: ";
cin >> NewNode->data[100][100];
NewNode->next = 0;
if (head == 0)
{
head = temp = NewNode;
}
else
{
temp->next = NewNode;
temp = NewNode; // temp is treversing to newnode
}
}
void activation() // some activation function
void sigmoid fucntion // some sigmoid function
}
int main()
{
autoencoder obj;
obj.insertnode()
obj.activation()
obj.sigmoid()
}
this is sudo code type. My wquestion is the real autoencoder implementation include so much libraries and other stuff which is not understandable, is it possible to implement the nodes of autoEncoder like shown in the image?
I have a lot of search but didn't find any solution. If it is possible please let me know the guidence. If not please let me noe so that I will waste my time on searching this.