im making a multiplayer FPS game, and I have pretty much all the networking done and working. The issue is, that photon is syncing to players local movement, but if u have a bad connection, you could not tell it is happening cause player send late updates to the server and you can see other players lagging but you can move free and smoothly.
Im aware a lot of games work this way but i also know there are games like medal of honor that your player get stock in the last place every one else saw you. I need to know how to implement this on my game, because gameplay depends on it.