I am confused on how I add gravity to my platformer game. I am using pygame for this project. I am relatively new to coding, but anyways here's my code.
import pygame
pygame.init()
win = pygame.display.set_mode((800, 500))
pygame.display.set_caption("Platformer")
x = 200
y = 200
width = 20
height = 20
vel = 5
run = True
FPS = 30
fpsClock = pygame.time.Clock()
while run:
pygame.time.delay(30)
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
keys = pygame.key.get_pressed()
if keys[pygame.K_a] and x > 0:
x -= vel
if keys[pygame.K_d] and x < 800 - width:
x += vel
if keys[pygame.K_w] and y > 0:
y -= vel
if keys[pygame.K_s] and y < 500 - height:
y += vel
win.fill((0, 0, 0))
pygame.draw.rect(win, (255, 0, 0), (x, y, width, height))
pygame.display.update()
pygame.display.update()
fpsClock.tick(FPS)
I hope someone can help me get some sort of gravity function working, anything helps. (also what is the best way to make pixelated art, not very relevant to the question)