I have created simple react-three-fiber scene with default renderer and watch gltf model and once i have make it recieveShadow it starts creating line patterns under pointLight
Have you ever encountered similar problem? Is there any workaround?
gltf model with unwanted line patterns created after recieveShadows=true
I tried to cast and recieve shadows in recursive function as my watch model is multidimensional. Shadows casting works perfectly as expected but receiving create mentioned line patterns on model
recursive function for receiving and casting shadows
Thanks in advance for tricks and tips