import turtle
#import math
#import random
#import time
wn = turtle.Screen()
wn.bgcolor("black")
wn.title("Katie's Maze")
wn.setup(700,700)
#create pen
class Pen(turtle.Turtle):
def __init__(self):
turtle.Turtle.__init__(self)
self.shape("square")
self.color("green")
self.penup()
self.speed(0)
class Player(turtle.Turtle):
def __init__(self):
turtle.Turtle.__init__(self)
self.shape("square")
self.color("white")
self.penup()
self.speed(0)
def go_up(self):
move_to_x = player.xcor()
move_to_y = player.ycor() + 24
if (move_to_x, move_to_y) not in walls:
self.goto(move_to_x, move_to_y)
def go_down(self):
move_to_x = player.xcor()
move_to_y = player.ycor() - 24
if (move_to_x, move_to_y) not in walls:
self.goto(move_to_x, move_to_y)
def go_left(self):
move_to_x = player.xcor() - 24
move_to_y = player.ycor()
if (move_to_x, move_to_y) not in walls:
self.goto(move_to_x, move_to_y)
def go_right(self):
move_to_x = player.xcor() + 24
move_to_y = player.ycor()
if (move_to_x, move_to_y) not in walls:
self.goto(move_to_x, move_to_y)
#level
levels = [""]
#define level
level_1 = [
"XXXXXXXXXXXXP XXXXXXXXXX",
"XXXXXXXXXXXX XXXXXXXXXX",
"XXXXXXXXXXXX XXX",
"XXXXXXXXXXXXXXXXXXX XX",
"XXXXXXXXXXXXXXXXXXXX XX",
"XXX XX",
"XXX XXXXXXXXXXXX XXXXX",
"X XXXXXXXXXXX XXXXXX",
"X XXXXXXXXXXXXX XXXXXX",
"X XX XXXXXX",
"XXXXXXX XX XXXXXXXXXX",
"X XX XX",
"X XXXXXXXXXXXXXXXXX XX",
"X XXXXX XX",
"X XXXXXXXXXXXX XX",
"X XXXXXXXXX XXXXXXX",
"XXXX XXXXXX XXXXXXX",
"X XXXXXX XXXXXXXXXX",
"X XXXX XXXXXXXXXX",
"X XXXX XXXXXXXXXXXXXXX",
"X XX XXX",
"XXX XXXXXXXXXXXXXX XXX",
"XXX XXXXX XXX",
"XXXXXXXXXXXX XXXXX XXX",
"XXXXXXXXXXXX XXXXX XXX"
]
#maze list
levels.append(level_1)
#create level setup
def setup_maze(level):
for y in range(len(level)):
for x in range(len(level[y])):
character = level[y][x]
#calculate the screen x, y coords
screen_x = -288 + (x * 24)
screen_y = 288 - (y * 24)
if character == "X":
pen.goto(screen_x, screen_y)
pen.stamp()
#add coords to wall list
walls.append((screen_x, screen_y))
if character == "P":
player.goto(screen_x, screen_y)
#create class instances
pen = Pen()
player = Player()
walls = []
setup_maze(levels[1])
#keyboard binding
turtle.listen()
turtle.onkey(player.go_left,"Left")
turtle.onkey(player.go_right,"Right")
turtle.onkey(player.go_up,"Up")
turtle.onkey(player.go_down,"Down")
game_state = "splash"
#turn off screen updates
wn.tracer(0)
while True:
pen.clear()
if game_state == "splash":
wn.bgpic("splash.gif")
wn.update()
pass
this is my code, I have added what I thought would work for adding a splash screen but when I run it, it loads just the maze then exits and I get an error for my line "wn.bgpic("splash.gif")" and I am out of ideas right now but have a deadline for this project. I have tried a few other ideas just from youtube but they did not seem to work with what ive been using for this code.