So I´ve got an issue with Unity´s Animation rigging package.
Essentially I´m building a hand IK system for VR and encountered the issue that, for some reason, the tip bone does not always perfectly follow the target even though, at least that is what I understood, it should. The thing is, I understand if it can´t reach it but, here it clearly can, but just doesn´t?
In the image you can see the target (Grey Cross Icon) and the tip bone (blue circle). As you can see, the index finger should be able to reach but doesn´t.
The question is then, is that expected behavior? Is there a way to force the tip to always get to the target? And also, is there any other IK system you would recommend?
Or would it be better to just go ahead and make my own IK system from scratch? (He says as if doing that was easy lmao)
Thanks a lot for any help! Even just for reading this! Means a lot!