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are there any implementations of procedurally generated code ,in domains outside of game dev and film, are there any application of the concept as a whole is front-end developement or even system's engineering

as far as i'm aware it's all game dev

bufor
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1 Answers1

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The main general-purpose use I can think of off the top of my head is testing.

It is sometimes useful to generate large amounts of realistic-ish data as input when testing a system. This could be used as a non-deterministic test to just toss a large amount of random test cases and the expected result to build confidence that the system works beyond your own hand-written test cases.

Generating a large amount of realistic input data at once could also be used to stress-test a system.

A sub-category is fuzzing, which is running tests with randomly generated garbage data to see if the program behaves in a well-behaved way even when the input is corrupt or nonsensical.

Of course, if a system deals with certain domains, procedural generation may also be more useful. For instance, a system for performing physics simulations of your designs in various scenarios, say "how does this airplane part handle different types of turbulence". These are more domain-specific cases, however.

BambooleanLogic
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