are there any implementations of procedurally generated code ,in domains outside of game dev and film, are there any application of the concept as a whole is front-end developement or even system's engineering
as far as i'm aware it's all game dev
are there any implementations of procedurally generated code ,in domains outside of game dev and film, are there any application of the concept as a whole is front-end developement or even system's engineering
as far as i'm aware it's all game dev
The main general-purpose use I can think of off the top of my head is testing.
It is sometimes useful to generate large amounts of realistic-ish data as input when testing a system. This could be used as a non-deterministic test to just toss a large amount of random test cases and the expected result to build confidence that the system works beyond your own hand-written test cases.
Generating a large amount of realistic input data at once could also be used to stress-test a system.
A sub-category is fuzzing, which is running tests with randomly generated garbage data to see if the program behaves in a well-behaved way even when the input is corrupt or nonsensical.
Of course, if a system deals with certain domains, procedural generation may also be more useful. For instance, a system for performing physics simulations of your designs in various scenarios, say "how does this airplane part handle different types of turbulence". These are more domain-specific cases, however.