I'm doing some ComputeCpp Vs DPC++ comparisons on Windows. ComputeCpp is fine to me so far, modulo being forced to use the Professional edition to encode multiple spir/PTX targets.
I heard this limitation is not present using DPC++ but, from this post:
it seems one year ago nVidia was usable with DPC++ only under Linux, and they were not keen to add any support under Windows to that.
From your experience, is that still the case?
Thanks for your support.