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I'm doing some ComputeCpp Vs DPC++ comparisons on Windows. ComputeCpp is fine to me so far, modulo being forced to use the Professional edition to encode multiple spir/PTX targets.

I heard this limitation is not present using DPC++ but, from this post:

DPC++ under Windows

it seems one year ago nVidia was usable with DPC++ only under Linux, and they were not keen to add any support under Windows to that.

From your experience, is that still the case?

Thanks for your support.

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    You can use DPC++ on Windows with the Nvidia GPU support, this is indicated in [these instructions][1]. [1]: https://github.com/intel/llvm/blob/sycl/sycl/doc/GetStartedGuide.md#build-dpc-toolchain-with-support-for-nvidia-cuda – Rod Burns Nov 16 '22 at 10:19

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You can not use DPC++ on Windows with the Nvidia GPU support. This is indicated in the CUDA back-end limitations section of Getting Started with oneAPI DPC++ instruction.

Łukasz Ślusarczyk
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