I'm trying to reproduce 'golden' material appearance which looks pretty good in this standard material example https://threejs.org/docs/scenes/material-browser.html#MeshStandardMaterial (1st img)
Although I couldn't get the same look when using react-three-fiber. Material color set the same, but models look too pale and desaturated. (Whatever color you choose it looks greyed out and desaturated in general). (2nd img) I've tried a few renderer's tone mapping options,but nothing helps. Appreciate for any suggestions that could help to get the diffuse color work correctly in combination with envMap.