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I'm trying to reproduce 'golden' material appearance which looks pretty good in this standard material example https://threejs.org/docs/scenes/material-browser.html#MeshStandardMaterial (1st img) enter image description here

enter image description here

Although I couldn't get the same look when using react-three-fiber. Material color set the same, but models look too pale and desaturated. (Whatever color you choose it looks greyed out and desaturated in general). (2nd img) I've tried a few renderer's tone mapping options,but nothing helps. Appreciate for any suggestions that could help to get the diffuse color work correctly in combination with envMap.

blackmika
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  • We're gonna need more info than just a screenshot. What does your material look like? Any textures, lights, or rendering settings? There are dozens of things that could affect the final render, so this question needs more details. – M - Nov 14 '22 at 20:47

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