0

Loading AssetBundles from a filepath is easy enough, but are you able to efficiently unload an already loaded AssetBundle from a filepath? I have sorted out loading scenes from a streamed scene assetbundle, I just can't do that without loading the assetbundle. It's for a mod, so I can't just have it unloaded from launch. I am mostly new to c# so I want to try asking here.

I have tried assetbundle.unloadallassetbundles but this unloads more than what I want it to.

0 Answers0