Is there any way to script projectiles in Unity2D using c# without the rigidbody gravity components automatically set in place by unity. I know it has something to do with transform/raycasts but I am new to programming and all tutorials on youtube are always only for Unity3D and not Unity2D. Please could any youtube videos be mentioned to lead me down the right path.
Watching Unity3D tutorials (since they were the only ones available) and simply converting components to Unity2D did not work.