I want to make Maze-Runner in ursina and change maze according to real time. So, I use 'from datetime import datetime' and get real time in every frame. I want to make the maze change every 6 minutes in reality, but is there a way to create or eliminate entities over time? There is part of my cord.
maze = []
maze1 = Entity(model='cube', origin_y=0, scale=(1, 7, 1), collider='box', color=color.hsv(0, 0, random.uniform(.9, 1)))
new_maze1 = duplicate(maze1, x=0, z=4, y=2)
new_maze2 = duplicate(maze1, x=4, z=0, y=2)
def update():
if held_keys['left mouse']:
shoot()
global t, hour, minute, second, text
t = datetime.now()
hour, minute, second = t.hour, t.minute, t.second
text.y = 1
text=Text(f"{str(minute%6).zfill(2)}: {str(second).zfill(2)}", position=(.78,.43),origin=(0,0), scale=2, background=True)
print(minute%6)
global new_maze1, new_maze2
if minute % 6 == 3 and second == 0:
maze=[]
maze.append(new_maze1)
destroy(new_maze2)
elif second == 0 and not minute % 6 == 3:
maze=[]
maze.append(new_maze2)
destroy(new_maze1)