my bird is colliding with the clouds but it only moves them and doesn't trigger it
my character
public float jumpForce = 5f;
public float gravity = -9.81f;
public GameObject gus;
public Transform rotation_checker;
public Transform chekced;
float velocity;
void Start()
{
}
// Update is called once per frame
void Update()
{
gameObject.transform.eulerAngles = new Vector2(0,0);
velocity += gravity * Time.deltaTime;
if (Input.GetKeyDown(KeyCode.W))
{
velocity = jumpForce;
}
rotation_checker.position = chekced.position;
transform.Translate(new Vector2(0, velocity) * Time.deltaTime);
}
private void OnTriggerExit2D(Collider2D collider)
{
Debug.Log(collider.gameObject);
if(collider.gameObject.name == "skybluscene")
{
Destroy(gameObject);
}
}
private void onCollisionEnter2D(Collision2D collision)
{
if (collision.gameObject.tag == "cloud")
{
Destroy(gameObject);
}
}
the cloud
float x = -4f;
void Start()
{
}
// Update is called once per frame
void Update()
{
gameObject.transform.Translate(new Vector2(x, 0) * Time.deltaTime);
}
void OnTriggerExit2D(Collider2D collider)
{
if ( collider.gameObject.tag == "scene")
{
Destroy(gameObject);
}
}
cloud works just fine, it destroys itself when it leaves the scene but bird doesn't destroy itself when it collides with the cloud
both bird and cloud have dynamic rigidbody2d and a collider