Given a set of 2 spheres, how can one find the plane tangental to the intersection point of the spheres?
Suppose I have the following input
Vector3 sphere1 = new Vector3(8, 6, 2);
float radius1 = 5f;
Vector3 sphere2 = new Vector3(5, 3, 8);
float radius2 = 8f;
How can I get the following outpout:
Vector3 planePosition;
Vector3 planeNormal;
Most solutions I found online use linear algebra jargon that I find hard to understand and put some code functions behind. I'd appreciate it if someone could try to help me out