I'm trying using visual studio 2019, c++, read(show) WebP image, but nothing happens. I can open, gif, jpg, png, but not WebP I'm using visual studio 2019, added sld, sdl_image, WebP, include's, libs, and dlls's. console mesage -- Failed to decode WEBP --
#include <iostream>
#include <SDL.h>
#include <SDL_image.h>
const int WIDTH = 640, HEIGHT = 360;
int main(int argc, char* argv[])
{
SDL_Surface* imageSurface = NULL;
SDL_Surface* windowSurface = NULL;
SDL_Init(SDL_INIT_EVERYTHING);
SDL_Window* window = SDL_CreateWindow("Hello SDL World", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, WIDTH, HEIGHT, SDL_WINDOW_ALLOW_HIGHDPI);
windowSurface = SDL_GetWindowSurface(window);
// Check that the window was successfully created
if (NULL == window)
{
// In the case that the window could not be made...
std::cout << "Could not create window: " << SDL_GetError() << std::endl;
return 1;
}
if (!(IMG_Init(IMG_INIT_WEBP) & IMG_INIT_WEBP))
{
std::cout << "Could not create window: " << IMG_GetError() << std::endl;
return 1;
}
SDL_Event windowEvent;
imageSurface = IMG_Load("logo.webp");
if (NULL == imageSurface)
{
std::cout << "SDL could not load image! SDL Error: " << SDL_GetError() << std::endl;
}
while (true)
{
if (SDL_PollEvent(&windowEvent))
{
if (SDL_QUIT == windowEvent.type)
{
break;
}
}
SDL_BlitSurface(imageSurface, NULL, windowSurface, NULL);
SDL_UpdateWindowSurface(window);
}
SDL_FreeSurface(imageSurface);
SDL_FreeSurface(windowSurface);
imageSurface = NULL;
windowSurface = NULL;
SDL_DestroyWindow(window);
SDL_Quit();
return EXIT_SUCCESS;
}