I am trying to attach Xcode to debug a crash within the Unreal Engine code. I have installed Unreal Engine 5 and installed the debug symbols through the Epic Games Launcher. Thus, I have both UnrealEditor-ApplicationCore.dylib
and UnrealEditor-ApplicationCore.dSYM
in /Users/Shared/Epic Games/UE_5.0/Engine/Binaries/Mac/
, for example.
When building my C++ project from Xcode as "DebugGame Editor" I still cannot step into an internal function (e.g. FPackagePath::FromLocalPath
). Similarly, a breakpoint within the Engine code states that the breakpoint has not been resolved. Re-generating the Xcode project files in Unreal Engine 5 does not resolve the issue. Any ideas what I could try?
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