I've been trying to puzzle out how to form edge descriptors for a CGAL Triangulation_3 such that I can use Boost's implementation of Kruskal's Minimum Spanning Tree on that Triangulation.
I have been reading through the reference documentation for a Triangulation_2 (provided here), but have observed that no implementation exists for boost::graph_traits<Triangulation_3>
. While puzzling it out, I found that I could possibly provide my own implementation for edge descriptors through an adjacency list as shown in Boost's example for a Kruskal MST, but got lost and confused at this step, and didn't know if that would be a sufficient approach.
Ultimately, it seems that what I need to do is create a boost Graph implementation, but am lost at what resources I need to accomplish this step. From there, the desired use is to be able to traverse this MST to perform graph-based min-cuts at specific edges matching a predicate.
// EDIT :>
My current attempt revolves around creating the EMST via pushing simplex edges defined as a pair of vertex iterate indices, with weights defined as euclidean distance between vertices (a Point_3 with data attached), using the Graph construction shown in the Boost example.
My hope is to have BGL vertices (as a Point_3 with color information attached) be connected by BGL edges (as a simplex[!] edge after the triangulation). My ultimate use just requires that I traverse some sort of contiguous spatial ordering of my Point_3's (with RGB info), and split estimated planes into "patches" which meet a max-distance (complete linkage?) threshold, or a within-patch distance variance. It's not exactly segmentation, but similar.
// some defns...
using RGBA = std::array<uint16_t, 3>;
using PointData = boost::tuple<
Point_3, // Point location; Easting-Altitude-Northing
Vector_3, // Estimated Normal Vector at Point
RGBA, // Photo Color
RGBA, // RANSAC Shape Colorization
size_t, // Estimated Patch ID
RGBA>; // Estimated Patch Colorization
//
// Some operations on the points and RANSAC estimation occurs here
//
// iterate through shapes
while (it != shapes.end()) {
boost::shared_ptr<EfficientRANSAC::Shape> shape = *it;
std::cout << (*it)->info() << std::endl;
// generate a random color code for this shape
RGBA rgb;
for (int i=0; i<3; i++) {
rgb[i] = rand()%256;
}
// Form triangulation to later convert into Graph representation
using VertexInfoBase = CGAL::Triangulation_vertex_base_with_info_3<
PointData,
Kernel
>;
using TriTraits = CGAL::Triangulation_data_structure_3<
VertexInfoBase,
CGAL::Delaunay_triangulation_cell_base_3<Kernel>,
CGAL::Parallel_tag
>;
using Triangulation_3 = CGAL::Delaunay_triangulation_3<Kernel, TriTraits>;
Triangulation_3 tr;
// Iterate through point indices assigned to each detected shape.
std::vector<std::size_t>::const_iterator
index_it = (*it)->indices_of_assigned_points().begin();
while (index_it != (*it)->indices_of_assigned_points().end()) {
PointData& p = *(points.begin() + (*index_it));
// assign shape diagnostic color info
boost::get<3>(p) = rgb;
// insert Point_3 data for triangulation and attach PointData info
auto vertex = tr.insert(boost::get<0>(p));
vertex->info() = p;
index_it++; // next assigned point
}
std::cout << "Found triangulation with: \n\t" <<
tr.number_of_vertices() << "\tvertices\n\t" <<
tr.number_of_edges() << "\tedges\n\t" <<
tr.number_of_facets() << "\tfacets" << std::endl;
// build a Graph out of the triangulation that we can do a Minimum-Spanning-Tree on
using Graph = boost::adjacency_list<
boost::vecS, // OutEdgeList
boost::vecS, // VertexList
boost::undirectedS, // Directed
boost::no_property, // VertexProperties
boost::property< boost::edge_weight_t, int >, // EdgeProperties
boost::no_property, // GraphProperties
boost::listS // EdgeList
>;
using Edge = boost::graph_traits<Graph>::edge_descriptor;
using E = std::pair< size_t, size_t >; // <: TODO - should be iterator index of vertex in Triangulation_3 instead of size_t?
std::vector<E> edge_array; // edges should be between Point_3's with attached RGBA photocolor info.
// It is necessary to later access both the Point_3 and RGBA info for vertices after operations are performed on the EMST
std::vector<float> weights; // weights are `std::sqrt(CGAL::squared_distance(...))` between these Point_3's
// Question(?) :> Should be iterating over "finite" edges here?
for (auto edge : tr.all_edges()) {
// insert simplex (!!) edge (between-vertices) here
edge_array.push_back(...);
// generate weight using std::sqrt(CGAL::squared_distance(...))
weights.push_back(...);
}
// build Graph from `edge_array` and `weights`
Graph g(...);
// build Euclidean-Minimum-Spanning-Tree (EMST) as list of simplex edges between vertices
std::list<E> emst;
boost::kruskal_minimum_spanning_tree(...);
// - traverse EMST from start of list, performing "cuts" into "patches" when we have hit
// max patch distance (euclidean) from current "first" vertex of "patch".
// - have to be able to access Triangulation_3 vertex info (via `locate`?) here
// - foreach collection of PointData in patch, assign `patch_id` and diagnostic color info,
// then commit individual serialized "patches" collections of Point_3 and RGBA photocolor to database
todo!();
it++; // next shape
}
The end goal of traversing each of the shapes using a Minimum Spanning Tree via Triangulation is to break each of the RANSAC estimated shapes into chunks, for other purposes. Picture example: