I want to make a navigation application using augmented reality in unity. How can I do this without using the AR+GPS Location asset? Are there alternatives to AR+GPS Location?
I imported the 3D version of the place I will navigate to unity and reduced its transparency. So it became invisible. Then I placed virtual objects at target locations. I applied a pointer from my current location to the target. But this caused deviations. I want to use GPS Location for this. AR+GPS asset I can't use it because it is paid. Are there alternatives to this or another way to do what I want?