I tried to bring the Shader graph and VFX graph that were used in 3D URP to the 2D URP project and apply it. However, the VFX imported into the 2d URP project was printed strangely. So I compared two VFX graphs to find a solution.
I checked and found that there was a Blend Mode component in the 3D URP project,
but not in 2D.
So, is there any way I can solve this problem?
I tried several times to find Blend Mode, but I couldn't find it. I'd appreciate your help.