The MVP structure in my case takes 192 bytes as blow:
struct MVP {
model: Mat4,
view: Mat4,
proj: Mat4,
}
And according to enter link description here, nearly 78% of Android devices only support 128 bytes of push constants. Since there's Only one push_constant block is allowed per stage, is there any way I can still use push constant on these devices? And if so, is it worth (for example use a compress algorithm somehow) compared with using a uniform buffer?