I'm trying to create a shader that tiles a texture on an object, But I am Running into an issue. When trying to tile with this Shader Graph, It looks good from the front but looks wrong from the side. this is a 3x3x1 object and all of the squares should be the same size. Thanks in advance
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I think it's because you're trying to input a Vector3 into a UV input node, which only takes a Vector2, so it's not using the Z component, which is the dimension that isn't working for you.
I haven't looked too deeply into it, but maybe this script will let you accomplish tiling in all three dimensions? https://github.com/Dsphar/Cube_Texture_Auto_Repeat_Unity/blob/master/ReCalcCubeTexture.cs

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