We have a SpriteComponent (_fortress) which is a central object and another SpriteComponent (_player) which moves around _fortress. we want _fortress to track _player by rotating similar to a typical shooter game (see space fortress game for example).
_fortress.add(
RotateEffect.by(
_fortress.position.angleTo(_player.position),
LinearEffectController(1),
onComplete: () => {},
),
);