So I have this code:
package com.erikbalen.game.rpg;
import com.erikbalen.platform.*;
import javax.swing.JFrame;
public class World extends Engine {
public static void main(String[] args) {
Gui display = new Gui(/*takes a Player argument so i can get certain variables*/);
display.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
display.setSize(300,220);
display.setVisible(true);
Player player1 = new Dps("ebalen", display);
Player player2 = new Healer("frankypanky", display);
}
}
package com.erikbalen.game.rpg;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.*;
public class Gui extends JFrame implements ActionListener {
/**
*
*/
private static final long serialVersionUID = -384241835772507459L;
private JLabel playerInfo;
private JTextField textField;
private final static String newline = "\n";
private JTextArea feed;
private JScrollPane scrollPane;
private Player player;
public Gui(Player currentPlayer) {
super("Erik's RPG");
this.player = currentPlayer;
setLayout(new FlowLayout());
playerInfo = new JLabel("<html>Health = " + currentPlayer.getHealth() + " | " + "Mana = " + currentPlayer.getMana() + "</html>");
playerInfo.setBorder(BorderFactory.createTitledBorder(currentPlayer.getName()));
textField = new JTextField(20);
textField.addActionListener(this);
feed = new JTextArea(5, 20);
scrollPane = new JScrollPane(feed);
feed.setEditable(false);
add(playerInfo);
add(feed);
add(textField);
add(scrollPane);
}
public void actionPerformed(ActionEvent textBox) {
String text = textField.getText();
this.player.chat(text);
}
public void printText(String text) {
feed.append(text + "\n");
feed.setCaretPosition(feed.getDocument().getLength());
}
}
My problem is that class Gui takes a Player as an argument and Player takes Gui as an argument. How do I let both objects take each other as arguments? Feel free to tell me if my code is inefficient.