I'm creating a scene in A-frame and the physics system is given by ammo driver. I'm trying to import a model 3D (create in Blender) with it's own mesh collision (no a basic primitive like a box or a sphere), but it's that possible? If it is, how can I do it? and If it is not, do you know another modeling program that works? I've trying with Blender, but I don't know if I'm failing in the creation of the mesh or in the import.
Now the ammo-shape that I'm using is a box, but the other options (hull, hacd..) do not work.
<a-assets>
<a-asset-item id="car" src="assets/car.gltf"></a-asset-item>
</a-assets>
<a-entity position="0 0 -10" gltf-model="#car" rotation="0 90 0"
ammo-body="type: dynamic;
emitCollisionEvents: true;"
ammo-shape="type: box;fit: manual; halfExtents: 1.5 2 3.7; offset: 0 0 -0.3"
></a-entity>