I'm trying to insert my custom block to the editorState of draft-js's editor. I can't seem to find any detailed information on how to accomplish this.
Block Renderer:
const blockRendererFn = (contentBlock) => {
const type = contentBlock.getType();
if (type === 'CustomTestChipBlock') {
return {
component: CustomTestChipBlock,
editable: false,
props: {
foo: 'bar',
},
};
}
}
Block Render Map:
import { DefaultDraftBlockRenderMap } from "draft-js";
import { Map } from 'immutable';
const blockRenderMap = Map({
CustomTestChipBlock: {
element: 'div',
}
}).merge(DefaultDraftBlockRenderMap);
My custom block (material ui chip):
import { Chip } from "@mui/material";
const CustomTestChipBlock = (props) => {
const { block, contentState } = props;
const { foo } = props.blockProps;
const data = contentState.getEntity(block.getEntityAt(0)).getData();
console.log("foo: "+foo)
console.log("data: "+data)
return (
<Chip label="test" size="small"/>
)
}
Now my problem is when I try to insert my custom block. I assume my method of insertion must be wrong. I tried multiple insertion methods but due to lack of any detailed information on the subject, all of them ended up not even running the console.log
inside my custom component.
Insertion:
const addChip = () => {
setEditorState(insertBlock("CustomTestChipBlock"));
}
const insertBlock = (type) => {
// This is where I can't find any detailed info at all
const newBlock = new ContentBlock({
key: genKey(),
type: type,
text: "",
characterList: List(),
});
const contentState = editorState.getCurrentContent();
const newBlockMap = contentState.getBlockMap().set(newBlock.key, newBlock);
const newEditorState = ContentState.createFromBlockArray(
newBlockMap.toArray()
)
.set("selectionBefore", contentState.getSelectionBefore())
.set("selectionAfter", contentState.getSelectionAfter());
return EditorState.push(editorState, newEditorState, "add-chip");
};