Consider the case where the intersection is a quadrangle, and some of the points of intersection on the tetrahedron edges cannot be given exactly (given the numbers used to represent coordinates i.e. not real numbers, but a limited subset e.g. standard IEEE floating point numbers, or a larger subset of rational numbers).
Another way of thinking about this problem: If 3 planes intersect at a point, but the point cannot be specified exactly (using coordinates - given the numbers used for coordinates), then how does one compute the closest point in a particular region (e.g. on a given side of the three planes.)
A similar problem is when a ray intersects a plane at a point where the point cannot be specified exactly (using coordinates - given the numbers used for coordinates). How to get the closest points (exactly) on the ray both before and after the plane?