For some reason my occlusion culling works also for dynamic objects.
[![enter image description here][1]][1]
Why occlusion culling disable non static objects?
btw its works even when occlusion culling disabled in camera, why?
For some reason my occlusion culling works also for dynamic objects.
[![enter image description here][1]][1]
Why occlusion culling disable non static objects?
btw its works even when occlusion culling disabled in camera, why?
When Dynamic Occlusion is enabled, Unity’s occlusion culling system culls this Renderer when it is blocked from a Camera’s view by a Static Occluder. Otherwise, the system does not cull this Renderer when it is blocked from a Camera’s view by a Static Occluder.
Disable Dynamic Occlusion checkbox from the object's Mesh Renderer component.