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For some reason my occlusion culling works also for dynamic objects.

[![enter image description here][1]][1]

Why occlusion culling disable non static objects?

btw its works even when occlusion culling disabled in camera, why?

enter image description here

Mirai
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  • Is it an issue? I would occlusion culling expect to do this .. does it matter if your object is not within camera visible space anyway? – derHugo Sep 29 '22 at 14:56
  • It supposed to work like so only for static objects, but dont – Mirai Sep 30 '22 at 00:35

1 Answers1

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When Dynamic Occlusion is enabled, Unity’s occlusion culling system culls this Renderer when it is blocked from a Camera’s view by a Static Occluder. Otherwise, the system does not cull this Renderer when it is blocked from a Camera’s view by a Static Occluder.

Disable Dynamic Occlusion checkbox from the object's Mesh Renderer component.

  • i just did it, but it still dissappear even with disabled dynamic occlusion, idk why – Mirai Oct 01 '22 at 05:38
  • The object is in the camera's range ? Because in the manual also says that "Cameras perform frustum culling". So if you are not looking to the object or the object is too far from the "far" distance of the camera, it will be culled by the automatic frustum culling. – Not a privileged user Oct 02 '22 at 21:01
  • no, even when camera close to object it got disabled anyway. even when i can see visibility lines – Mirai Oct 03 '22 at 09:08