I am newbie to python Open GL coding, I installed it from https://www.lfd.uci.edu/~gohlke/pythonlibs/#pyopengl i was trying to basic but after while i got the error
Attempt to call an undefined function glCreateProgram, check for bool(glCreateProgram) before calling
Here is the code
from OpenGL.GL import *
from OpenGL.GLUT import*
from OpenGL.GLE import*
import sys
import numpy as np
vertix = np.array([-0.5, -0.5, 0.0,
0.5, -0.5, 0.0,
0.0, 0.5, 0.0,])
def fig():
pgm = glCreateProgram()
#1st shader obj
shader_obj = glCreateShader(GL_VERTEX_SHADER)
shader_frag_obj = glCreateShader(GL_FRAGMENT_SHADER)
glShaderSource(shader_frag_obj,VERTEX_SHADER_SOURCE)
glShaderSource(shader_obj,VERTEX_SHADER_SOURCE)
glCompileShader(shader_obj)
glCompileShader(shader_frag_obj)
glAttachShader(pgm,shader_obj)
glAttachShader(pgm,shader_frag_obj)
glLinkProgram(pgm)
#2nd buffer obj
buf_obj = glGenBuffer(1)
glBindBuffer(GL_ARRAY_BUFFER, buf_obj)
glBufferData(GL_ARRAY_BUFFER,vertix.size,vertix,GL_DRAW_STATIC)
#3rd vertex obj
vertex_array_obj = glGenVertexArrays(1)
glBindVertexArray(vertex_array_obj)
glEnableVertexAttribArray(0)
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 3, c_void_p(0))
fig()
def render():
glClear(GL_COLOR_BUFFER_BIT)
glUseProgram(pgm)
glDrawArrays(GL_TRIANGLE, 0, 3)
glutInit(sys.argv)
glutInitWindowSize(800,600)
glutCreateWindow("Hyper Modern")
glutDisplayFunc(render)
glutMainLoop()
I tried looking on internet about error but cant find many stuff about this particular solution to it so it will be grateful if anyone can suggest anything