I am using VScode to write scripts in C# for unity. It really annoys me that Intellisense suggests based on some random algorithm when it would be much better to suggest based on value types.
In the example below you can see that I am trying to write isSpawned = true, but it suggests me a transform which is silly because isSpawned is a bool and that suggestion will make an error. Vscode exaple image
Is there a way to fix that behaviour?