I'm making a 3D game in Swift. When I add SCNParticleSystem to a node in a scene, as soon as the scene disappears and switches to another scene, the console gives me the output:
[SceneKit] Error: C3DParticleModifier_PhysicsField - no ether
I cannot find information about this type of error. I also think it has something to do with the game crashing. Has anyone had a similar problem?