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I'm learning networking hardware devices and using iOS and PC I've setup ReplayKit to record the screen and send it over a websocket to a windows C# server for display in a browser. The problem I'm facing is potential latency and wondered if a WebRTC server would be a better approach?

Currently everything works with a small transmission delay as expected but considering how the tech stack works I'm hesitant to move on to the next task without considering a potentially better alternative.

Would a WebRTC server be better or would web sockets be fine? Note, It's only one client connecting and sending video with audio.

Thanks.

Warve
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