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absolute VR dev newbie here. As stated in the title, how can I "build and run" VR application developed in Unity on HP Omnicept Reverb G2 headset? In other words, how can I turn my Unity project into an .exe or apk (not sure what is the correct file format)? Then how can I load this .exe file into my HP headset and run it?
I have experience developing VR applications for Quest2, and I remembered building my Unity project into an apk, and then load it into Quest2 through Sidequest. However, I have no idea how I may do the same thing but with HP headset...Please help!!! Thanks

Darius Huang
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2 Answers2

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In Unity, you can choose to build for Universal Windows Platform, please refer to Set up a new OpenXR project with MRTK - Mixed Reality | Microsoft Learn. Then refer Using Visual Studio to deploy and debug - Mixed Reality | Microsoft Learn to deploy the application to the PC via Visual Studio, and run the application via Windows Mixed Reality on the PC. This document may be useful to you - Unity development for VR - Mixed Reality | Microsoft Learn.

  • Thanks! I setup the packages according to the instructions provided by MRTK. But I can't find the proper way to run the app in Omnicept in VS Code. Could you take a screenshot of the entry point (i.e. the last button one would press) to run the app in Omnicept or any windows headset? Thank you so much!! – Darius Huang Oct 19 '22 at 14:44
  • Have you already deployed your application to your computer and use [Windows Mixed Reality Portal](https://learn.microsoft.com/en-us/windows/mixed-reality/enthusiast-guide/install-windows-mixed-reality) to connect your computer and VR device? If so, you should be able to find your application in the All Apps of the device. – Zuocheng Wang - MSFT Oct 20 '22 at 08:35
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It turns out that to run the application, you simply double click the .exe file on your desktop...I wasn't able to run the .exe file due to a problem in my own PC. I swicthed to another PC and everything works fine.

Darius Huang
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