I am trying to create a background to flow with the game. However the image isn't Continuous. There is a space between each of the image loads. I want the image to continue to loop.
Here is the method to create the sprite
CCSprite *sprite = [CCSprite spriteWithFile:@"Image.png" rect:CGRectMake(0, 0, 960, 640)];
ccTexParams tp = {GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT};
[sprite.texture setTexParameters:&tp];
sprite.anchorPoint = ccp(1.0f/8.0f, 0);
sprite.position = ccp(screenW/8, 0);
Method to update the position of the sprite.
- (void) setOffsetX:(float)offsetX {
if (_offsetX != offsetX) {
_offsetX = offsetX;
CGSize size = _sprite.textureRect.size;
_sprite.textureRect = CGRectMake(_offsetX, 0, size.width, size.height);
}
}
Any help please