when calling canvas multiple time it appear once n disappear to the last canvas that I call i dont know how to fix it
<div className="my-32 gap-5 md:md-24 grid grid-cols-1 sm:grid-cols-3 2xl:grid-cols-4 ">
<UserNFTcard />
<UserNFTcard />
<UserNFTcard />
<UserNFTcard />
</div>
in this above code 3dModel canvas is been call 4 times but only on the last one is appear
import card3d from "../../ui/assets/card/card03.gltf";
// THREE.DefaultLoadingManager.addHandler(/\.dds$/i, new DDSLoader());
const CardModel = ({
stopMove,
setStopMove,
}: {
stopMove: boolean;
setStopMove: React.Dispatch<React.SetStateAction<boolean>>;
}) => {
const Ref: any = useRef();
const gltf = useLoader(GLTFLoader, card3d);
return (
<primitive
ref={Ref}
// @ts-ignore
object={gltf.scene}
scale={1.5}
/>
);
};
const UserNFTcard = () => {
const [stopMove, setStopMove] = useState<boolean>(false);
return (
// <div className="w-full h-96 flex justify-center items-center">
<div className="w-full h-96 flex justify-center items-center">
{/* <div className="w-52 h-full bg-white"> */}
<div className="w-full h-full">
<Suspense fallback={null}>
<Canvas>
<ambientLight intensity={0.8} color="white" />
<OrbitControls minPolarAngle={Math.PI / 2} maxPolarAngle={-Math.PI / 2} enableZoom={false} />
<CardModel stopMove={stopMove} setStopMove={setStopMove} />
</Canvas>
</Suspense>
</div>
</div>
);
};
export default UserNFTcard;
need to call it in all the canvas need help??????