I set the timer of the existence of the room as the properties of the room. As soon as the master player leaves the room, an exception is triggered: Operation setProperties (252) not called because client is not connected or not ready yet, client state: Leaving. This error does not affect the operation, there is no such error when another player exits. How can I handle this exception? It just bothers the eyes.
private void Update()
{
_currentPlayersCountText.text = PhotonNetwork.PlayerList.Length.ToString();
if (PhotonNetwork.IsMasterClient)
{
if (PhotonNetwork.PlayerList.Length >= 5)
{
_startGameButton.GetComponent<Button>().enabled = true;
}
else
{
_startGameButton.GetComponent<Button>().enabled = false;
}
Hashtable ht = PhotonNetwork.CurrentRoom.CustomProperties;
ht.Remove("timer");
ht.Add("timer", _roomTimer.timeRemaining);
PhotonNetwork.CurrentRoom.SetCustomProperties(ht);
}
if (_roomTimer.timeRemaining <= 110)
{
LeaveRoom();
}
}
Here is the code that most likely causes this error.