I've been trying to find the solution but I can't find any examples. So if the lua script is this:
myGlobal1 = "Global 1"
myGlobal2 = 2
function test()
local l1=0
print (myGlobal1,myGlobal2,l1)
end
test()
How can I find all global variables defined by the user in the script from in c++? I am building a level editor and I want the user to be able to define public global variables in the script and have them show up in the editor so they can change the variables.