I am coding in Gamemaker Studio 2 and this is my code:
if selected {
value = clamp((mouse_x-x)/sprite_width, 0, max_value);
}
if value < 0 and value >= 0.1 {
avLevels = 1
} else {
if value < 0.1 and value >= 0.2 {
avLevels = 2
} else {
if value < 0.2 and value >= 0.3 {
avLevels = 3
} else {
if value < 0.3 and value >= 0.4 {
avLevels = 4
} else {
if value < 0.4 and value >= 0.5 {
avLevels = 5
} else {
if value < 0.5 and value >= 0.6 {
avLevels = 6
} else {
if value < 0.6 and value >= 0.7 {
avLevels = 7
} else {
if value < 0.7 and value >= 0.8 {
avLevels = 8
} else {
if value < 0.8 and value >= 0.9 {
avLevels = 9
} else {
if value < 0.9 and value >= 1 {
avLevels = 10
} else {
return
}
}
}
}
}
}
}
}
}
}
}
And on the last line (the last curly bracket) there is a "malformed assignment" syntax error. Does anyone know what this is and how I deal with it?