I am trying to make a random number generator that when a button is pressed will display a random number on a 16x2 LCD screen, but the button output always equals 1 even when the button is not being pressed.
Image of the setup not running:
Image of the setup running (NOTE: the button seems to do nothing when pressed):
The code:
#include <Adafruit_LiquidCrystal.h>
long randNumber;
int seconds = 0;
int buttonState = 2;
const int ledPin = 13;
Adafruit_LiquidCrystal lcd_1(0);
void setup() {
pinMode(buttonState,INPUT_PULLUP);
pinMode(ledPin,OUTPUT);
lcd_1.begin(16, 2);
lcd_1.print("hello world");
randomSeed(analogRead(0));
}
void loop() {
delay(500);
buttonState = digitalRead(0);
digitalWrite(ledPin, !digitalRead(buttonState));
delay(250);
if (buttonState == 1) {
randNumber = random(0,9 + 1);
lcd_1.setCursor(0, 1);
lcd_1.print(randNumber);
lcd_1.print(buttonState);
lcd_1.setBacklight(1);
delay(500);
} else {
lcd_1.setBacklight(0);
lcd_1.setCursor(0, 1);
lcd_1.print(buttonState);
delay(500);
}
}