I am currently creating a top down shooter in pygame and need a video as the background for my main menu. Currently I have a video that plays but it creates a new display rather than putting the video in my game menu background.
Video
class VideoWindow(App):
def build(self):
video = Video(source = 'MenuVideo.mp4')
video.state = "play"
video.options = {'eos':'loop'}
video.allow_stretch = True
return video
if __name__ == "__main__":
background_menu = VideoWindow()
background_menu.run()
Menu
def main_menu():
click = False
font2 = pygame.font.Font('Pixel.TTF', 64)
keys = pygame.key.get_pressed()
play_menu = pygame.image.load('Play.png')
options_menu = pygame.image.load('Options.png')
quit_menu = pygame.image.load('Quit.png')
while True:
draw_text = font2.render('MAIN MENU', (255, 255, 255),True)
mx, my = pygame.mouse.get_pos()
button1 = pygame.Rect(50, 100, 200, 50)
button2 = pygame.Rect(50, 200, 200, 50)
if button1.collidepoint ((mx, my)):
if click:
game()
if button2.collidepoint ((mx, my)):
if click:
options()
pygame.draw.rect(display, (0, 0, 139), button1)
pygame.draw.rect(display, (0, 0, 139), button2)
Button1text = True
button1text_menu(ButtonX, ButtonY)
click = False
keys = pygame.key.get_pressed()
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
if keys[pygame.K_ESCAPE]:
pygame.quit()
sys.exit()
if event.type == pygame.MOUSEBUTTONDOWN:
if event.button == 1:
click = True
pygame.display.update()
clock.tick(60)
main_menu()