I needed to find a better way to find my Game Objects without using GameObject.Find because I have this line more than 30 time is one script, so I created this line on my script:
public List<GameObject> gameObjectList = new List<GameObject>();
Then, I go in the inspector and add manually the gameobjects in the list.
and everything works fine. But I see nobody talking about that way on internet, so is there something wrong with that way?