Basically on my map I'm trying to use Physics.CheckBox detect when the player is in certain areas to determine where my enemies will spawn at. I am using a layer mask to detect when its colliding with the player and Gizmos to visualize this box in the editor. The issue I'm having is that it will return true even when the player isn't inside the box. I have verified every single other game item does not have the player layer mask causing it to return true when it hits something else. The kicker is Physics.CheckSphere works perfectly except for the fact that my map is square, not circle, so I can't use check sphere because I can't cover all of the areas I need to cover.
Code for both is as follows, note that both of these lines are not in my script at the same time I alternated them out for testing:
atNeighborhood = Physics.CheckSphere(spawnAreas[0].transform.position, neighborhoodRange, playerLayer);
atNeighborhood = Physics.CheckBox(spawnAreas[0].transform.position, neighborhoodRange, Quaternion.identity, playerLayer);
Why would the CheckBox return true when colliding with items not in the layer mask but the CheckSpere works perfectly and only returns true when colliding with the player? Anyone have any idea?