I have a 360 image (non three.js) system that outputs my Euler angles ( pitch (x), yaw (y) and roll (z) ) on rotation as "YXZ" order. The bounds of for example yaw are from [-180 to 180] (a net total of 360).
I want to use these angles to rotate a 3d object in another system which is built on three.js. On change of values in my system 1, I set my Euler angles to the target vector of the camera object in the second system, It rotates to an extent, but I feel i'm doing something wrong in terms of bounds or may be some other issue due to my very limited knowledge of three.js
Any help would enhance my knowledge