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I'm using JetBrains Rider 2022.2 to debug a standalone unity player. To connect to the running process, I go to Run -> Attach to Unity Process. A new window opens and then I click "Add player address manually". I input the host and port, click ok and then Rider successfully connects to the running player.

The problem is, Rider doesn't save this configuration automatically, so every time I want to debug my application, I have to go through the whole song and dance above.

Is there a way to save this configuration or speed up this process?

fnzr
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1 Answers1

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I have absolutely no clue about Unity but in Rider, I found this: enter image description here

Does this help you?

mu88
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    No, in my case I'm not actually attaching to a unity editor, I'm attaching to a running process, so these Run/Debug Configurations don't work – fnzr Aug 23 '22 at 15:20