so i want to create in unity a terrain in runtime. In the end it should be more procedural generated. So far i could only found the direct manipulation of terrainData in changing the single vertices of the terrain, for example with perlinnoise. And i could find the usige of terrain brushes, but this is done with Editor tools, so it is NOT done with code during the runtime.
so this my question: Is there a way to use terrain tools and brushes with code during runtime?
thank you a lot for the hints.