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so i want to create in unity a terrain in runtime. In the end it should be more procedural generated. So far i could only found the direct manipulation of terrainData in changing the single vertices of the terrain, for example with perlinnoise. And i could find the usige of terrain brushes, but this is done with Editor tools, so it is NOT done with code during the runtime.


so this my question: Is there a way to use terrain tools and brushes with code during runtime?


thank you a lot for the hints.

  • Doubtful. It's not just the brushes but the property windows. Like everything in Unity, the Terrain Tools have a rich set of property inspectors and inspectors aren't available at runtime. –  Aug 15 '22 at 09:29
  • Since your doing procedural generation vertex manipulation should be all you need. Brushes are for humans. Why would you want a program to use them in the first place? – Voidsay Aug 15 '22 at 09:52

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