Using (writing) same variable in multiple threads simultaneously causes undefined behavior and crashes. Why using mutex, despite on fact that they are also variables, not causes undefined behavior?
If mutex somehow can be used simultaneously, why not make all variables work simultaneously without locking?
All my research is pressing Show definition
on mutex::lock
in Visual Studio, where I get at the end _Mtx_lock
function without realization, and then I found it’s realization (Windows), though it has some functions also without realization:
int _Mtx_lock(_Mtx_t mtx)
{ /* lock mutex */
return (mtx_do_lock(mtx, 0));
}
static int mtx_do_lock(_Mtx_t mtx, const xtime *target)
{ /* lock mutex */
if ((mtx->type & ~_Mtx_recursive) == _Mtx_plain)
{ /* set the lock */
if (mtx->thread_id != static_cast<long>(GetCurrentThreadId()))
{ /* not current thread, do lock */
mtx->_get_cs()->lock();
mtx->thread_id = static_cast<long>(GetCurrentThreadId());
}
++mtx->count;
return (_Thrd_success);
}
else
{ /* handle timed or recursive mutex */
int res = WAIT_TIMEOUT;
if (target == 0)
{ /* no target --> plain wait (i.e. infinite timeout) */
if (mtx->thread_id != static_cast<long>(GetCurrentThreadId()))
mtx->_get_cs()->lock();
res = WAIT_OBJECT_0;
}
else if (target->sec < 0 || target->sec == 0 && target->nsec <= 0)
{ /* target time <= 0 --> plain trylock or timed wait for */
/* time that has passed; try to lock with 0 timeout */
if (mtx->thread_id != static_cast<long>(GetCurrentThreadId()))
{ /* not this thread, lock it */
if (mtx->_get_cs()->try_lock())
res = WAIT_OBJECT_0;
else
res = WAIT_TIMEOUT;
}
else
res = WAIT_OBJECT_0;
}
else
{ /* check timeout */
xtime now;
xtime_get(&now, TIME_UTC);
while (now.sec < target->sec
|| now.sec == target->sec && now.nsec < target->nsec)
{ /* time has not expired */
if (mtx->thread_id == static_cast<long>(GetCurrentThreadId())
|| mtx->_get_cs()->try_lock_for(
_Xtime_diff_to_millis2(target, &now)))
{ /* stop waiting */
res = WAIT_OBJECT_0;
break;
}
else
res = WAIT_TIMEOUT;
xtime_get(&now, TIME_UTC);
}
}
if (res != WAIT_OBJECT_0 && res != WAIT_ABANDONED)
;
else if (1 < ++mtx->count)
{ /* check count */
if ((mtx->type & _Mtx_recursive) != _Mtx_recursive)
{ /* not recursive, fixup count */
--mtx->count;
res = WAIT_TIMEOUT;
}
}
else
mtx->thread_id = static_cast<long>(GetCurrentThreadId());
switch (res)
{
case WAIT_OBJECT_0:
case WAIT_ABANDONED:
return (_Thrd_success);
case WAIT_TIMEOUT:
if (target == 0 || (target->sec == 0 && target->nsec == 0))
return (_Thrd_busy);
else
return (_Thrd_timedout);
default:
return (_Thrd_error);
}
}
}
So, according to this code, and the atomic_
keywords I think mutex can be written the next way:
atomic_bool state = false;
void lock()
{
if(!state)
state = true;
else
while(state){}
}
void unlock()
{
state = false;
}
bool try_lock()
{
if(!state)
state = true;
else
return false;
return true;
}