I'm a JS game dev who's been trying to combat tampermonkey scripts for a while now.
I came up with a solution for people hooking into WebSockets where I'd cause the WebSocket to throw an error new WebSocket(0);
(0
throws an error due to it being a number)
let output;
try {
output = new target(...args);
} catch(e) {
let source = e.stack.substring(e.stack.indexOf("("), 1 + e.stack.indexOf(")"));
e.stack = e.stack.replace(source, "nothing to see here");
throw e;
}
this code made the error's stack have all the information I was looking for replaced!
I've been looking at Object.defineProperty, and I was wondering how I could stop an error's stack from being modified before I have access to that specific error. And if anyone has any other ways I could stop a script from being loaded or run, I'd love to hear them!