I make a game using photon network . 2 actors are shooting at each other and when the bullet is formed on the stage I want to know who the bullet came from. I can send player id in bullet Instantiate and I can find player in for loop but i don't think it's true.
Is there better than this method?
Code
void Shoot()
{
var part = GetComponentInChildren<ParticleSystem>();
part.Play();
float angle = cc.isFacingRight ? 0f : 180f;
GameObject gameob = PhotonNetwork.Instantiate("Bullet", firingPoint.position, Quaternion.Euler(new Vector3(0f, 0f, angle)),0, null);
}