Let's assume for the sake of portability that you have a Python script, rather than a bash script that manages your code generation. Let's say that it takes two arguments: the source .hpp
file and the destination .cpp
file. We'll assume it is in your source tree under ./tools/codegen.py
.
Now let's assume that your .hpp
files are in ./src/genmod
for "generated module" because the sources for these headers are generated by codegen.py
.
Finally, we'll assume there's a final executable target, app
, with a single source file, ./src/main.cpp
.
Here's a minimal build that will work for this, with some step-by-step discussion.
We start with some boring boilerplate.
cmake_minimum_required(VERSION 3.24)
project(example)
This probably works on earlier versions, I just haven't tested it, so YMMV. Now we'll create the executable target and link it to our generated sources preemptively. Note that the dependent target does not need to exist before calling target_link_libraries
.
add_executable(app src/main.cpp)
target_link_libraries(app PRIVATE genmod)
Now we'll find a Python interpreter and write down an absolute path to the codegen tool.
find_package(Python3 REQUIRED)
set(codegen_py "${CMAKE_CURRENT_SOURCE_DIR}/tools/codegen.py")
Next we'll construct the list of input headers. I'm imagining there are three: A.hpp
, B.hpp
, and C.hpp
.
set(input_headers A.hpp B.hpp C.hpp)
list(TRANSFORM input_headers PREPEND src/genmod/)
I used list(TRANSFORM)
here to save some typing. Now we'll just create an object library called genmod
, which will "hold" the objects for the generated C++ files.
add_library(genmod OBJECT)
And now comes the real meat. For each of the headers, ...
foreach (header IN LISTS input_headers)
we'll construct absolute paths to the header and generated source files ...
string(REGEX REPLACE "\\.hpp$" ".cpp" gensrc "${header}")
set(header "${CMAKE_CURRENT_SOURCE_DIR}/${header}")
set(gensrc "${CMAKE_CURRENT_BINARY_DIR}/${gensrc}")
and then write a custom command that knows how to call codegen.py
. We specify the outputs, command arguments, and dependencies. Don't forget to include the generator script as a dependency, and never forget to pass VERBATIM
to ensure consistent, cross-platform, argument quoting.
add_custom_command(
OUTPUT "${gensrc}"
COMMAND Python3::Interpreter "${codegen_py}" "${header}" "${gensrc}"
DEPENDS "${header}" "${codegen_py}"
VERBATIM
)
Finally, we attach this source to genmod
.
target_sources(genmod PRIVATE "${gensrc}")
endforeach ()
We can test this build using Ninja's dry-run feature to make sure the commands look correct.
$ cmake -G Ninja -S . -B build -DCMAKE_BUILD_TYPE=Release
-- The C compiler identification is GNU 10.2.1
-- The CXX compiler identification is GNU 10.2.1
-- Detecting C compiler ABI info
-- Detecting C compiler ABI info - done
-- Check for working C compiler: /usr/bin/cc - skipped
-- Detecting C compile features
-- Detecting C compile features - done
-- Detecting CXX compiler ABI info
-- Detecting CXX compiler ABI info - done
-- Check for working CXX compiler: /usr/bin/c++ - skipped
-- Detecting CXX compile features
-- Detecting CXX compile features - done
-- Found Python3: /home/reinking/.venv/default/bin/python3.9 (found version "3.9.2") found components: Interpreter
-- Configuring done
-- Generating done
-- Build files have been written to: /home/reinking/test/build
$ cmake --build build -- -nv
[1/8] cd /home/reinking/test/build && /home/reinking/.venv/default/bin/python3.9 /home/reinking/test/tools/codegen.py /home/reinking/test/src/genmod/A.hpp /home/reinking/test/build/src/genmod/A.cpp
[2/8] cd /home/reinking/test/build && /home/reinking/.venv/default/bin/python3.9 /home/reinking/test/tools/codegen.py /home/reinking/test/src/genmod/B.hpp /home/reinking/test/build/src/genmod/B.cpp
[3/8] cd /home/reinking/test/build && /home/reinking/.venv/default/bin/python3.9 /home/reinking/test/tools/codegen.py /home/reinking/test/src/genmod/C.hpp /home/reinking/test/build/src/genmod/C.cpp
[4/8] /usr/bin/c++ -O3 -DNDEBUG -MD -MT CMakeFiles/genmod.dir/src/genmod/A.cpp.o -MF CMakeFiles/genmod.dir/src/genmod/A.cpp.o.d -o CMakeFiles/genmod.dir/src/genmod/A.cpp.o -c /home/reinking/test/build/src/genmod/A.cpp
[5/8] /usr/bin/c++ -O3 -DNDEBUG -MD -MT CMakeFiles/genmod.dir/src/genmod/B.cpp.o -MF CMakeFiles/genmod.dir/src/genmod/B.cpp.o.d -o CMakeFiles/genmod.dir/src/genmod/B.cpp.o -c /home/reinking/test/build/src/genmod/B.cpp
[6/8] /usr/bin/c++ -O3 -DNDEBUG -MD -MT CMakeFiles/genmod.dir/src/genmod/C.cpp.o -MF CMakeFiles/genmod.dir/src/genmod/C.cpp.o.d -o CMakeFiles/genmod.dir/src/genmod/C.cpp.o -c /home/reinking/test/build/src/genmod/C.cpp
[7/8] /usr/bin/c++ -O3 -DNDEBUG -MD -MT CMakeFiles/app.dir/src/main.cpp.o -MF CMakeFiles/app.dir/src/main.cpp.o.d -o CMakeFiles/app.dir/src/main.cpp.o -c /home/reinking/test/src/main.cpp
[8/8] : && /usr/bin/c++ -O3 -DNDEBUG CMakeFiles/genmod.dir/src/genmod/A.cpp.o CMakeFiles/genmod.dir/src/genmod/B.cpp.o CMakeFiles/genmod.dir/src/genmod/C.cpp.o CMakeFiles/app.dir/src/main.cpp.o -o app && :
And indeed we can see that the commands are what we'd naturally expect them to be.